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Choose your team, flip the coin, then bat or bowl. This game set a low bar for Spectrum cricket games. Style, training and strategy are emphasised over slugging ability" - and it's hard to argue with that. The game claimed to be unique because "It focuses on the art of the sport. The fighters possess a number of attributes that can be honed using different training methods. This game takes you beyond the ring and has you train up a boxer who will hopefully reach the same heights as the squeaky-voiced Ulsterman. The graphics have a cheery, cartoon-like quality, but the fact that your moves are limited to a left or right attack, and a block make it no more than mildly diverting.īarry McGuigan Championship Boxing (Activision - 1985) The variety of offensive moves and fighting tactics make it an accomplished piece of pugilistic fun.Ī similar but inferior game to Frank Bruno's Boxing. The graphics look strangely un-Spectrum-like, but are undeniably good. As Big Frank, you must battle your way past eight opponents to win the title. Released around the same time as Gremlin's Rocco, this game won by a knock out. They either diversified or came in disguise, as with titles like Combat School or Hyperbowl.
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There were simulations of cricket, tennis, squash, darts, golf, pool, snooker, American football, skiing, horse racing, showjumping and many more.īy the mid-Eighties, however, titles that weren't tied-in with licensing deals, or rushed out under a budget label began to lose favour - more with the software houses than the public. Ocean's Match Day was the Spectrum's first convincing football game and it remained the benchmark for sometime - only bettered by its sequel in fact.Īs programming techniques improved, games became increasingly playable and varied.
In the early years, football games were mostly limited to those concerned with management, or were feeble arcade-style affairs like Artic's World Cup, which was originally released in 1982, then shamelessly re-released four years later under the guise of a new game). Sport is a broad church and just about every imaginable activity was eventually catered for on the Spectrum - especially our national sport. None could compete with Ocean's slickly-made and well-marketed products.
In 1985, Konami released Hypersports, the sequel to Track and Field and Imagine snapped up the rights to convert it to the Spectrum.Īmong the also-rans were mediocre titles such as Melbourne House's Sports Hero and Database's Micro Olympics, as well as tosh like CRL's Olympics and Mitec's Olympicon. Imitators quickly arrived on the Spectrum, the best being Ocean's Daley Thompson's Decathlon. It was a massive hit and the following year's Los Angeles Olympics made it more successful still. The format is now familiar: you compete in a number of events and make your athlete run faster by hammering at a pair buttons. Konami's Track and Field was the original button-bashing athletics game. It was not until 1983 that the next internationally successful title was released. There were ice hockey games, too, but these sports were alien for overseas tastes. In 1978, Atari released American Football in the US arcades, which proved popular with its domestic audience. Sports video games moved beyond Pong clones in the late-1970s.
He concluded that maybe videogames would be worth the trouble after all.
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When Bushnell examined the machine, he discovered the reason it wouldn't work: it was jammed full of coins. Several days later, the irate bar owner asked him to get rid of the game because it was broken.
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When its creator Nolan Bushnell persuaded a local bar owner to install a prototype Pong machine, he was uncertain whether it would prove popular. Its simple bat-and-all premise captured the public imagination and created the videogames industry that we know and love today. The sports game dates back to the first commercially successful arcade machine, Pong.